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Wall jumping in super metroid redesign
Wall jumping in super metroid redesign










  1. #WALL JUMPING IN SUPER METROID REDESIGN PATCH#
  2. #WALL JUMPING IN SUPER METROID REDESIGN FULL#

I like the game a lot, and sprucing up some of the scenery and boss fights could make for a killer game. I'd love to see Metroid II redone like Zero Mission as far as a nice overhaul.

wall jumping in super metroid redesign

A bit of praying and a lot of Super Metroid got me through some tough times in my early 20s. However, at times in my life that I felt really depressed, I used to sit down and play Super Metroid over and over, as its control was second nature to me, so I could just zone out, stop thinking while my hands were occupied, and kind of get centered. I've played so much Metroid over the years that I didn't really notice any difficulty spike. Super Metroid is probably one of my top 3 favorite games ever, and its play control felt closest to that game. So is it actually possible for SA-X to show up at random in rooms you happen to be in, or are all her appearances scripted? (I actually think I heard her off-screen at points in my current playthrough, but since I'm scared of her I never went to check).Īll of the SA-X appearances are scripted, and are usually telegraphed by damage to the scenery seen for the first time. At least Fusion's gameplay is good (I never actually played Other M so I can't say if it is, and I've heard mixed debates on that) and the storyline makes up for its shortcomings by offering a compelling situation and an equally compelling nemesis in the form of SA-X, who I honestly like.īTW, question-I seem to remember seeing this game on a store kiosk and in that one, SA-X showed up in a room while Samus was just standing there. On Fusion's storyline, one thought I keep having now is that I wonder why people complained so much about Other M when a lot of Other M's characterization of Samus was foreshadowed in Fusion? Don't get me wrong-I watched Retsupurae's riffing of Other M and I totally agree that it's a bastardization and betrayal, its just that I have exactly the same issue with Fusion, though to a lesser extent. Rule #2 should be "there should always be two ways of doing something, especially when the primary way involves doing that fricking wall jump." That section of SM Redesign actually hurt my thumb after awhile, and aching thumbs are not my idea of a good time! That should be the #1 rule of romhacks: glitches should never be something you _need_ to do to advance farther in the game, they should always be strictly optional. I succeeded at it, but then came to another roadblock because I guessed I missed something (there was a path earlier I thought was impossible to take, but I wasn't accounting for the game being designed around glitches). I was playing a romhack of the original Metroid called "Samus: Mother Brain Returns" and got stuck, then realized that's what the game wanted me to do. I'm thankful for one thing: Fusion is tough in the "I died five times during that bit where you have to run from SA-X" way, rather than in the "I have to use a glitch to advance" way. Or it swing the other way and something either just is so badly done it's boring, broken, sucks, just downright fails to amuse and should probably have never been made public. They're fanboy bait where they don't take into consideration proper balance and go to extremes in many cases sucking the fun out short of being a sadist. I don't blame you for hating on that one rom hack, that's the problem I notice with a lot of them.

wall jumping in super metroid redesign

#WALL JUMPING IN SUPER METROID REDESIGN PATCH#

There is a current patch out there to do just half of that, colorizing Metroid II (I think it's called Metroid II DX or something like that.) I mean I have finished it once years ago, but it would be nice to see the change.

#WALL JUMPING IN SUPER METROID REDESIGN FULL#

If there was one hack I'd love to see, someone should bust open Metroid II and do like they did to NES Castlevania II where you add in a map system to the game, then touch up the rest (in the case of CV2 was a correct translation, but in this case I'd say full exploitation of a GBC only cart and colorize it beautifully.) I'd pay good money to have that tossed onto a GBC cart on the after market if that existed because the lack of a map is too much in how they laid it out and while the detail is nice it gets too repetitive and blends easily so you feel at times overly lost in the game.

wall jumping in super metroid redesign

It never bothered me about the narrative with it others whined about, I mean it did a little as it was out of place, but looking back it's not that much of a problem. I'm not sure if Nintendo really wanted it to be overly difficult or were shooting for something and it was a bad side effect. Some can knock out an entire E tank in 2 hits which sucks. They dumbed down how much HP the restore balls give, while also bumping up the amount of damage enemies will do from a simple hit. I guess one word could be it's like a rom hack in how it's cheaply harder than it needs to be. Only some months ago I found a good price on a complete one locally so I risked getting it to try again later. I had it back when it was fresh and played like 2/3 of it and got pissed and annoyed at it and stopped.












Wall jumping in super metroid redesign